Activating and Completing Teleporter Event is the primary mean of advancing the game.
After the Teleporter Event, the Teleporter is interactable again, saying "Enter the Teleporter". Interacting with the teleporter will take you to the next main environment. Orbs orbiting the teleporter form portals to Hidden Realms.
Initiation[]
After locating the one and only Teleporter in each map. Interacting with the Teleporter starts the Teleporter Event . A message "You activated the Teleporter" appears. Multiple Monsters spawn immediately, along with the Teleporter boss. A red dome appears. The Teleporter begins to charge, indicated by an objective "Charge the Teleporter(progress)".
The Teleporter charges as long as you are in the dome. Once the Teleporter charges to 99%, no more monsters will spawn naturally in the current Environment.
Teleporter charge time scales linearly with the number of players standing inside the red dome, out of the total number of players currently alive. This requires a minimum of 90 seconds if all players alive always stay within the red dome. The finish of the event is marked by the Teleporter being fully charged and the red dome disappears.
Teleporter Boss[]
Not to be confused with Bosses, a tier of Monsters
The spawn of Teleporter Boss marks the beginning of a Teleporter event. Teleporter boss usually consists of one or several Bosses. When the Difficulty is low, however, several Greater Wisps or other elite Monsters (which are not regarded as Bosses) might spawn instead.[Verify]
Drops[]
Random Uncommon item will drop on the teleporter after the teleporter boss in the event has been defeated. Occasionally, the drop could be replaced by a Boss item.
Challenge of the Mountain[]
Main article: Shrine of the Mountain
For each Shrine of the Mountain in effect, difficulty of the Teleporter boss will scale up, an additional boss or an elite version will be spawned. An additional set of item will be rewarded once teleporter bosses are defeated.
Challenge[]
Name | How to Obtain | Unlocks |
---|---|---|
Keyed Up | Defeat the Teleporter boss under 15 seconds. | Rusted Key |
Advancement | Complete a Teleporter event. | Armor-Piercing Rounds |
Flawless | Fully charge a Teleporter without getting hit. | Backup Magazine |
Glorious Battle | Charge the Teleporter with less than 10% health. | Berzerker's Pauldron |
Naturopath | Without healing, reach and complete the 3rd Teleporter event. | Rejuvenation Rack |
The Long Road | Complete 20 stages in a single run. | 57 Leaf Clover |
Ascendant | Defeat the Teleporter bosses after activating 2 Shrines of the Mountain. | Royal Capacitor |
Engineering Perfection | Complete 30 stages. | Engineer |
Warrior | Reach and complete the 3rd Teleporter event without dying. | Huntress |
Verified | Complete the first Teleporter event 5 times | MUL-T |