Items are special collectibles that spawn while playing the game.
Players can pick items up to gain a special effect based upon what type of item it is. Each item's icon also has a colored border to indicate its rarity:
- White (Common)
- Green (Uncommon)
- Red (Legendary)
- Yellow (Boss)
- Blue (Lunar Items/Equipment)
- Orange (Equipment)
Some items need to be unlocked by completing a Challenge to appear in game. Pick up an item to unlock logbook entry.
There are currently 116 items in the game as of the Hidden Realms Update. You can find a list of all these items below
A passive item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory. If it is removed from their inventory (e.g. by using a 3D printer), they no longer are affected by that item's effects.
There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time. Multiples of a specific item stack the item's effects in a particular manner, instead of each affecting the player individually. See: Item Stacking
Common items will probably be the first items a player will obtain in their game. Despite this, they still can be extremely powerful in large quantities, and thus should not be underestimated. There are many ways to obtain common items, such as normal Chests, killing teleporter bosses, or using a 3D printer, but four common items can also obtained by stabilizing the 1st - 4th cell event while in the Void Fields. There are currently 23 Common Items.
|Armor-Piercing Rounds||Deal an additional 20% damage (+20% per stack) to bosses.|
|Backup Magazine||Add +1 (+1 per stack) charge of your Secondary skill.|
|Bundle of Fireworks||Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.|
|Bustling Fungus||After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).|
|Cautious Slug||Increases passive health regeneration by 3 hp/s (+3 hp/s per stack) while outside of combat.|
|Crowbar||Deal 150% (+50% per stack) damage to enemies above 90% health.|
|Energy Drink||Sprint speed is improved by 30% (+20% per stack).|
|Focus Crystal||Increase damage to enemies within 13m by 15% (+15% per stack).|
|Fresh Meat||Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.|
|Gasoline||Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.|
|Lens-Maker's Glasses||Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.|
|Medkit||Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.|
|Monster Tooth||Killing an enemy spawns a healing orb that heals for 8 (+8 per stack) health.|
|Paul's Goat Hoof||Increases movement speed by 14% (+14% per stack).|
|Personal Shield Generator||Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.|
|Rusted Key||A hidden cache containing an item will appear in a random location on each stage. (Increases rarity of the item per stack).|
|Soldier's Syringe||Increases attack speed by 15% (+15% per stack).|
|Sticky Bomb||5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.|
|Stun Grenade||5% (+5% on stack) chance on hit to stun enemies for 2 seconds.|
|Topaz Brooch||Gain a temporary barrier on kill for 15 health (+15 per stack).|
|Tougher Times||15% (+15% per stack) chance to block incoming damage. Unaffected by luck.|
|Tri-Tip Dagger||15% (+15% per stack) chance to bleed an enemy for 240% base damage.|
|Warbanner||On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.|
Uncommon items, as the name suggests, are rarer and intended to be more powerful compared to the Common tier. Most commonly, they will be found in Large Chests, but can also be found in the Bazaar Between Time's trade-in crucible for 3 Common items, by stabilizing the 5th - 8th cell event while in the Void Fields, or by killing Kjaro and Runald within the Abandoned Aqueduct (granting specifically Kjaro's Band and Runald's Band). There are currently 23 Uncommon Items.
|AtG Missile Mk. 1||10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.|
|Bandolier||18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.|
|Berzerker's Pauldron||Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.|
|Chronobauble||Slow enemies on hit for -60% movement speed for 2s (+2s per stack).|
|Fuel Cell||Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).|
|Ghor's Tome||4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.|
|Harvester's Scythe||Gain 5% critical chance (+0% per stack). Critical strikes heal for 8 (+4 per stack) health.|
|Hopoo Feather||Gain +1 (+1 per stack) maximum jump count.|
|Infusion||Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health.|
|Kjaro's Band||8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% (+250% per stack) TOTAL damage.|
|Leeching Seed||Dealing damage heals you for 1 (+1 per stack) health.|
|Lepton Daisy||Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.|
|Old Guillotine||Instantly kill Elite monsters below 20% (+20% per stack) health.|
|Old War Stealthkit||Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.|
|Predatory Instincts||Gain 5% critical chance (+0% per stack). Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.|
|Razorwire||Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius|
|Red Whip||Leaving combat boosts your movement speed by 30% (+30% per stack).|
|Rose Buckler||Increase armor by 30 (+30 per stack) while sprinting.|
|Runald's Band||8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% (+125% per stack) TOTAL damage.|
|Ukulele||25% chance to fire chain lighting for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).|
|War Horn||Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).|
|Wax Quail||Jumping while sprinting boosts you forward by 10m (+10m per stack).|
|Will-o'-the-wisp||On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.|
Legendary items are extra rare in game, with approximately 1% chance to pop from the standard Chest. There are more efficient ways to obtain Legendary items such as the Bazaar Between Time's trade-in crucibles for 5 Uncommon items, killing the Alloy Worship Unit in Siren's Call, or by stabilizing the last cell event while in the Void Fields. There are currently 19 Legendary items.
|57 Leaf Clover||All random effects are rolled +1 (+1 per stack) times for a favorable outcome.|
|Aegis||Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.|
|Alien Head||Reduce skill cooldowns by 25% (+25% per stack).|
|Brainstalks||Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have no cooldowns.|
|Brilliant Behemoth||All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.|
|Ceremonial Dagger||Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.|
|Dio's Best Friend||Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.|
|Frost Relic||Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).|
|H3AD-5T v2||Increase jump height. Creates a 10m radius kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.|
|Happiest Mask||Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).|
|Hardlight Afterburner||Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.|
|N'kuhana's Opinion||Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.|
|Rejuvenation Rack||Heal +100% (+100% per stack) more.|
|Resonance Disc||Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).|
|Sentient Meat Hook||20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.|
|Shattering Justice||After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.|
|Soulbound Catalyst||Kills reduce equipment cooldown by 4s (+2s per stack).|
|Unstable Tesla Coil||Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.|
|Wake of Vultures||Gain the power of any killed elite monster for 8s (+5s per stack).|
Boss items are uncommon items that may drop as rewards for defeating certain teleporter bosses. They cannot be obtained from chests or other loot structures, and each boss item may only drop if its respective boss monster spawned as the teleporter boss (e.g. if the teleporter boss is a Stone TItan, it will never drop a Genesis Loop, but the same Stone Titan does have the chance to drop a Titanic Knurl).
The exceptions to this rule are the two pearl items, which can only be obtained by trading Lunar items (not lunar coins) in at Cleansing Pools. There are currently 7 boss items.
|Genesis Loop||Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 seconds (-50% per stack).||Wandering Vagrant|
|Halcyon Seed||Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.||Aurelionite|
|Irradiant Pearl||Increases ALL stats by 10% (+10% per stack).||Cleansing Pool|
|Little Disciple||Fire a tracking wisp for 100% (+100% per stack) damage. Fires every 0.5 seconds while sprinting.||Grovetender|
|Pearl||Increases maximum health by 10% (+10% per stack).||Cleansing Pool|
|Queen's Gland||Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.||Beetle Queen|
|Titanic Knurl||Increase maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health / second.||Stone Titan|
Lunar items are a new tier of items introduced in Risk of Rain 2. For the most part, a lunar item is characterized by their powerful abilities, but with the cost of having considerable drawbacks. (e.g. Corpsebloom increases all healing by 100%, but all healing is applied over time.)
Chests and other common loot structures will never drop Lunar items; as such the only ways to obtain them are from Lunar Pods found rarely throughout environments or from the Bazaar Between Time. Both methods require spending Lunar Coins, as opposed to Gold. There are currently 8 passive Lunar Items.
|Beads of Fealty||Seems to do nothing... but...|
|Brittle Crown||30% chance on hit to gain 2 gold (+2 per stack). Scales over time.|
|Corpsebloom||Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.|
|Gesture of the Drowned||Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.|
|Shaped Glass||Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).|
|Strides of Heresy||Replace your Utility Skill with Shadowfade.|
|Transcendence||Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.|
|Visions of Heresy||Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
An active item ("Equipment") often provides no benefit unless it is used by the player (as they would one of their abilities), which provides a powerful effect but incurs a comparatively lengthy cool-down period during which it (or other active items) can't be used by that player again. A player can normally hold only one active item at any time; if they try to pick up an active item while they are already holding one, they will swap it for the new one instead.
The exception to this rule is MUL-T, as using their Retool special swaps to their exclusive second equipment slot and back. There are currently 16 Active items.
|Blast Shower||Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.||20s|
|Disposable Missile Launcher||Fire a swarm of 12 missiles that deal 12x300% damage.||45s|
|Eccentric Vase||Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.||45s|
|Foreign Fruit||Instantly heal for 50% of your maximum health.||45s|
|Fuel Array||Looks like it could power something. EXTREMELY unstable...||-|
|Gnarled Woodsprite||Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.||15s|
|Jade Elephant||Gain 500 armor for 5 seconds.||45s|
|Milky Chrysalis||Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.||60s|
|Ocular HUD||Gain +100% Critical Strike Chance for 8 seconds.||60s|
|Preon Accumulator||Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.||140s|
|Primordial Cube||Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds||60s|
|Radar Scanner||Reveal all interactables within 500m for 10 seconds.||45s|
|Royal Capacitor||Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.||20s|
|The Back-up||Call 4 Strike Drones to fight for you. Lasts 25 seconds.||100s|
|The Crowdfunder||Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.||-|
|Volcanic Egg||Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.||30s|
Similar to passive Lunar items, Lunar Equipment can only be obtained from Lunar Pods or the Bazaar Between Time in exchange for Lunar Coins, and have both a positive and negitive effect tied to them. The only difference is that these lunar items reqire an equipment slot in order to use. There are currently 4 Lunar Equipment items.
|Effigy of Grief||ALL characters within are slowed by 50% and have their armor reduced by 20.||-|
|Glowing Meteorite||Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.||140s|
|Helfire Tincture||Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.||45s|
|Spinel Tonic||Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
Elite Equipment are unique items that grant the player the abilities of Elite enemies. Despite inhabiting the same slots as active items, Elite Equipment more closely resemble passive items; their benefits are present at all times while in a player's inventory. As such, the players need not activate Elite Equipment and the use of one does not incur a cool-down period. However, Elite Equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. An Elite Equipment can only be obtained as a rare drop from its respective elite type. There are currently 5 Elite Equipment items.
|Her Biting Embrace||Become an aspect of ice.||Glacial|
|Ifrit's Distinction||Become an aspect of fire.||Blazing|
|N'kuhana's Retort||Become an aspect of corruption.||Malachite|
|Silence Between Two Strikes||Become an aspect of lightning.||Overloading|
|Spectral Circlet||Become an aspect of incorporeality.||Celestine|
- See: Item Stacking#Trivia. Item count overflows at 2,147,483,647, which is highly unlikely to affect normal gameplay.
|Risk of Rain 2 Wiki|
|Challenges | Items | Item Stacking | Lore | Mechanics | Monsters | Prismatic Trial | Status Effects | Structures | Utilities|
|Artificer | Commando | Engineer | Huntress | Loader | Mercenary | MUL-T | REX | Acrid|
|Abandoned Aqueduct | Abyssal Depths | Distant Roost | Rallypoint Delta | Scorched Acres | Siren's Call | Titanic Plains | Wetland Aspect|